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By Popular Request 2.0
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By Popular Request 2.0 (Arsenal Computer).ISO
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BuddySystem
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Imagine.config
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Text File
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1992-03-12
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6KB
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194 lines
# Misc. Stuff
PPTH "" # path for Imagine.pic
EDIT "C:ed" # text editor to use for "Edit Movie"
QUIK "HAM Quarterscreen" # quickrender preset name
QURM "Scanline" # quickrender rendering method
QUFF "RGBN-12bit" # quickrender file format
QPTH "RAM:" # path for quickrender pic
LOAD T # flag - load all modules
LACE T # flag - interlace editors
GRON T # flag - grid on/off
BWLN T # flag - do lines in "B & W Shade"
COLN F # flag - do lines in "Color Shade"
WARN T # flag - warn about unsaved changes
WRNO T # flag - warn about overwriting existing object files
SREV F # flag - reverse lenses in 3D stereo
GNEW T # initial "Generate New ..." button state
DITH F # initial "Auto Dither" button state
USFC T # initial "Use Firecracker" button state
BGRD 666 # background color
FGRD 000 # edge color
REQC e92 # requester & gadgets color (bounding box & drag points)
BVLB fc7 # bright bevel color (points & group lines)
BVLD b62 # dark bevel color (selected objects edges & points)
GRID 777 # grid color
PICK 66f # picked edge color
PPNT f66 # picked point color
SPCK c6f # selected picked edge
SPPT ff6 # selected picked point
BWLC fff # line color in "B & W Wire/Shade"
COLC fff # line color in "Color Shade"
STAR 888 # star color in "Trace" and "Scanline"
COL0 000 # "color 0" RGB value for stills
QSKY 808080 # "Quickrender" background color
GENC 010101 # "genlock" color for non-Amiga IFFs
NUMS 3 # number of screens to use in Make Movie
EDLE 30 # anti-aliasing threshold
RSDP 8 # "resolve depth" (multiple reflections)
GNDN 16 # # of divisions in ground
OCTD 6 # # levels in oct-tree (6 max)
GNDS 1024.000 # ground size
SCRL 0.250 # scroll percantage (of screen width/height)
GSIZ 20.000 # initial grid size
QINT 255.000 # "Quickrender" light intensity
EYES 0.200 # 3D Stereo Eye separation
OTRL # max oct-tree RAM in KBytes (or -1)
OTFL # min free RAM after oct-tree (Kb) (or -1)
# Rendering Presets
PSET HAM,320,200,6,7,HAM
PSET HAM Overscan,352,220,6,7,HAM
PSET HAM Quarterscreen,160,100,6,7,HAM
PSET Laced HAM,320,400,12,7,HAM|LACE
PSET Laced HAM Overscan,352,440,12,7,HAM|LACE
PSET Laced HAM Quarterscreen,160,200,12,7,HAM|LACE
PSET Lores,320,200,6,7
PSET Lores Overscan,352,220,6,7
PSET Lores Quarterscreen,160,100,6,7
PSET Hires,640,400,6,7,HIRES|LACE
PSET Hires Overscan,704,440,6,7,HIRES|LACE
PSET Hires Quarterscreen,320,200,6,7,HIRES|LACE
PSET Firecracker 384,384,482,12,7,HAM|LACE
PSET Firecracker 768,768,482,6,7,HIRES|LACE
PSET Firecracker 512,512,482,9,7,HAM|LACE
PSET Firecracker 1024,1024,482,9,14,HIRES|LACE
PSET Firecracker Quarterscreen,320,200,6,7
PSET Firecracker Eighthscreen,240,150,6,7,HAM
PSET DCTV,736,482,6,7,HIRES|LACE
# Function Keys
FD01 650 # Pick Select
FD02 660 # Unpick Select
FD03 670 # Unpick Last
FD04 581 # Add Axis
FD05 584 # Add Primitive
FD06 4e1 # Pick Method: Click
FD07 390 # Attributes Requester
FD08 4e2 # Pick Method: Drag Box
FD09 4e3 # Pick Method: Lasso
FD10 4d1 # Magnetism On/Off
FD11 650 # Pick Select
FD12 660 # Unpick Select
FD13 670 # Unpick Last
FD14 150 # Action Editor
FD15 180 # Preferences Editor
FD16 110 # Project Editor
FD18 120 # Forms Editor
FD19 130 # Cycle Editor
FD20 140 # Stage Editor
FF06 610 # Pick Method: Click
FF08 620 # Pick Method: Drag Box
FF09 630 # Pick Method: Lasso
FF14 150 # Action Editor
FF15 180 # Preferences Editor
FF16 110 # Project Editor
FF17 120 # Detail Editor
FF19 130 # Cycle Editor
FF20 140 # Stage Editor
FC14 150 # Action Editor
FC15 180 # Preferences Editor
FC16 110 # Project Editor
FC17 120 # Detail Editor
FC18 130 # Forms Editor
FC20 140 # Stage Editor
FS01 540 # Pick Select
FS02 550 # Unpick Select
FS03 560 # Unpick Last
FS11 540 # Pick Select
FS12 550 # Unpick Select
FS13 560 # Unpick Last
FS14 150 # Action Editor
FS15 190 # Preferences Editor
FS16 110 # Project Editor
FS17 120 # Detail Editor
FS18 130 # Forms Editor
FS19 140 # Cycle Editor
FA14 190 # Preferences Editor
FA16 110 # Project Editor
FA17 120 # Detail Editor
FA18 130 # Forms Editor
FA19 140 # Cycle Editor
FA20 150 # Stage Editor
# User Gadgets
DBTN 210,"Coords" # Coordinates on/off
DBTN 260,"ZI" # Zoom in
DBTN 270,"ZO" # Zoom out
DBTN 4d1,"Mag" # Magnetism on/off
DBTN 4d2,"MS" # Magnetism Setup
DBTN 584,"Prim" # add primative
DBTN 6a0,"Find" # Find requester
DBTN 190,"QR" # Quick Render
FBTN 210,"Coords" # Coordinates On/Off
FBTN 260,"ZI" # Zoom in
FBTN 270,"ZO" # Zoom out
FBTN 510,"...NoSym" # Symmetry off
FBTN 520,"FS" # Front (Top) view symmetry
FBTN 530,"RS/TS" # Right (Front) view symmetry
FBTN 540,"Both" # Symmetry in both views
FBTN 550,"90" # "90 degree" symmetry
FBTN 710,"...Select" # Select cross section
FBTN 720,"+Key" # Make key cross section
FBTN 730,"-Key" # Unmake key cross section
FBTN 740,"Copy" # Copy from another cross section
FBTN 750,"Cancel" # Cancel cross section command
FBTN 410,"...Edit" # Edit mode
FBTN 420,"Add" # Add mode
FBTN 430,"Del" # Delete mode
FBTN 190,"QR" # Quick Render
CBTN 210,"Coords" # Coordinates on/off
CBTN 260,"ZI" # Zoom in
CBTN 270,"ZO" # Zoom out
CBTN 510,"Piv" # Pivot
CBTN 520,"Twi" # Twist
CBTN 530,"Mov" # Move
CBTN 610,"|½" # First
CBTN 640,"K½" # Previous Key
CBTN 670,"<" # Previous
CBTN 650,"Go" # Goto
CBTN 660,">" # Next
CBTN 630,"╗K" # Next Key
CBTN 620,"╗|" # Last
CBTN 6a0,"Copy" # Copy
CBTN 6b0,"Rem" # Remove
CBTN 6d0,"Pose" # Load Pose
CBTN 680,"+K" # Make Key
CBTN 690,"-K" # UnMake Key
CBTN 710,"Make" # Make
SBTN 210,"Coords" # Coordinates on/off
SBTN 260,"ZI" # Zoom in
SBTN 270,"ZO" # Zoom out
SBTN 1a0,"QR" # Quick Render
ABTN 210,"Add" # Add action bar mode
ABTN 220,"Delete" # Delete action bar mode
ABTN 230,"Rename" # Rename stage object mode
ABTN 240,"Info" # Action bar info mode
ABTN 270,"Cancel" # Cancel Add
# End Of File